Jump King on the Xbox One isn’t for the faint-hearted: vertigo sufferers and hot-headed people are better off leaving this “smoking hot babe” for the real heroes. Other achievements such as 1000 falls and 20000 jumps may seem impossible targets at first, but Jump King keeps a not-so-friendly reminder of your stats in the main menu. If finishing any of the modes the first time wasn’t tough enough, then there are also achievements for completing flawless runs of them. Jump King has 40 achievements in total and has one of the toughest achievement lists out there. Unfortunately though, you can only have one of these modes on the go at a time as there is only one save slot available. Each of these modes feel varied enough to differentiate themselves from one another. Then there is Ghost of the Babe, another fully realised level that introduces yet more unique challenges. New areas, characters and items are all available in this mode, and you don’t need to complete the main game to unlock it – it is available from the off. New Babe+ features a remixed world with more elements than the base game. ![]() This Xbox One version of Jump King comes packaged with a couple of new additions that were previously added as post-release updates on Steam. But then you fall down three levels after failing a jump you’ve made every other time, and once again you are cursing this godforsaken game. Each and every platform has a use and it may not be instantly apparent, but through trial and error you begin to understand the placements and develop an appreciation for them. ![]() It stays fresh thanks to wonderful level design in between bouts of falling down and jumping up you really get a sense of how well-made the levels are. Some are smaller jumps, some are from one side to the other, some even require wall bounces for traversal. Despite there being only one button needed to jump, every single bounce is unique. Jump King is a game where precision is paramount. The only thing missing is inserting a cartridge into your console to boot the game up. Neither does it scroll upwards as you progress – each part of the tower is a new screen, with a surprising amount of detail in its pixel art platforms you can jump onto are instantly made noticeable, as are the increasingly large gaps in between. It is even presented in a 4:3 ratio – but without any artistic border around it. In fact, aside from the thumbstick and the A button, no other inputs are used.īecause of the lack of inputs this has a distinct ‘old school’ feel to it, and has an aesthetic to match. Jump King has a real 16-bit look, right down to the title menu and the game’s logo appearing from the shadows. It is worth noting that once you start pressing that A button you are committed to the jump and can’t cancel it by pressing another button (again I was forewarned but still gave it a try). ![]() Each jump is different so requires a different approach, and by holding the A button down you can give your jump some extra bounce. But in repetition comes muscle memory, and that’s the best way to make progress. No “smoking hot babe” is worth this surely?įirst attempts will mean a lot of repetition as you learn the ropes and mechanics. Don’t be like me thinking you can outsmart the devs, as they’ve thought of everything here.Īnd then, just as you finally start to see the top of the tower and think you’ve mastered the timing of the jumps, elements like wind direction and slippery surfaces are introduced. Every jump – and every fall – is autosaved! Despite the game developers at Nexile pointing this out in their press release, I still tried it and loaded back into the game at the point where I had just dropped down to. But there is no penalty other than losing ground, you don’t have a pool of lives to waste away – you simply get back up and try again.īut don’t go thinking you can save at your highest point and reload if things turn sour. Miss a jump and you fall down the tower that you’ve just spent so long clambering up, praying there is a platform to crash land onto sooner rather than later. And yet, the gameplay loop is so addictive.
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